Blender to Unreal Engine 5

$0.99
Instructor:
3D Tudor
Category:

This course will be your complete pathway from concept to game engine in a way that we haven’t done before.

Our 3D modelling focus will be on creating realistic and fully functional subcomponents for our windmill. This will include an intricate set of wooden supports, balconies, stairs, a water wheel, and windmill arms.

We will be using curves to create a special type of wooden support as well as for our medieval windmill door handles. Although looking at curves is not an integral part of this course, it is important for 3D modelling and this will be another feather in your cap of available features within Blender.

Near the end of the course, you will be creating a base for our medieval windmill model to sit on for an ideal portfolio shot.

What you’ll learn
  • Following through a complete guide on creating a medieval windmill
  • Using Blender and understanding its interface and shortcuts
  • 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies
  • Discovering rigging, weighting, and animation basics
  • Animating a structurally accurate medieval water wheel
  • Animating medieval windmill arms
  • Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind
  • A complete guide to Unreal Engine 5 (UE5)
  • Learning how to successfully import models to and use materials in UE5
  • Effective problem-solving in Blender
  • A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
  • Learning how to use HDRIs as 3D model backgrounds for your portfolio
  • Maintaining and optimising medieval Europe aesthetics
  • Marking Seams, Sharps, and fixing Normals
  • Smoothing and preparing meshes for texturing
  • Adding materials using Blender’s node system
  • Mesh deforming and using Booleans
  • Learning how to make loop cuts in Blender
  • Fixing Ngons within Blender 2.9
  • Complete guide on marking seams & texture resolutions
  • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
  • Creating Collections of Objects and Meshes using a Hierarchy System
  • Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee
Course content
30

30 sections • 108 lectures • 20h 54m total length

Course Introduction Blender to Unreal Engine 5
Working With References
Creating The Windmill Grey box
Introduction To Nodes & Materials
Creating The Windmill Tower Basics
Creating The Windmill Tower Details
3D Modelling The Windmill Arms
Working With Cloth & Links
Engineering The Windmill Turner
Creating Our First Roof
Working on Realistic Supports
Creating The Small Roof
Working With SVG’s
Working With Booleans
Creating The Small Window Extension
Grey boxing The Large Walkway
Creating The Main Walkway
Modelling The Waterwheel
Waterwheel Turner & Stone opening
How To Create Arches
Creating The Main Staircase Base
Modelling The Doors & Handles
Main Staircase Needs Supports
Modelling The Complex Bay Window
Creating The Windmill Base
Portfolio Setups Eevee & Cycles
Laying Out The Windmill Front Wall
Welcome Animations Within Blender
Unreal Engine 5 Importing & Setup of a Game Asset
Outro