Blender to Unreal Engine 5

This course will be your complete pathway from concept to game engine in a way that we haven’t done before.
Our 3D modelling focus will be on creating realistic and fully functional subcomponents for our windmill. This will include an intricate set of wooden supports, balconies, stairs, a water wheel, and windmill arms.
We will be using curves to create a special type of wooden support as well as for our medieval windmill door handles. Although looking at curves is not an integral part of this course, it is important for 3D modelling and this will be another feather in your cap of available features within Blender.
Near the end of the course, you will be creating a base for our medieval windmill model to sit on for an ideal portfolio shot.
What you’ll learn
- Following through a complete guide on creating a medieval windmill
- Using Blender and understanding its interface and shortcuts
- 3D modeling from a beginner level right up to techniques used by professionals around the world in many top games companies
- Discovering rigging, weighting, and animation basics
- Animating a structurally accurate medieval water wheel
- Animating medieval windmill arms
- Creating metal signs for buildings using SVGs and learning how to animate that to simulate the effect of wind
- A complete guide to Unreal Engine 5 (UE5)
- Learning how to successfully import models to and use materials in UE5
- Effective problem-solving in Blender
- A course within a course introduction into (a) Blender basics, (b) materials and textures, and (c) seams, sharps, and UVs
- Learning how to use HDRIs as 3D model backgrounds for your portfolio
- Maintaining and optimising medieval Europe aesthetics
- Marking Seams, Sharps, and fixing Normals
- Smoothing and preparing meshes for texturing
- Adding materials using Blender’s node system
- Mesh deforming and using Booleans
- Learning how to make loop cuts in Blender
- Fixing Ngons within Blender 2.9
- Complete guide on marking seams & texture resolutions
- Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- Creating Collections of Objects and Meshes using a Hierarchy System
- Learning how to use rendering to improve the quality of presentation for your 3D environment in both Blender Cycles and Eevee
Course content
3030 sections • 108 lectures • 20h 54m total length